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On-line presentation (research presentation) (30 Minutes)
COIL 2.0 – From COIL to the Development of a Cross-Cultural Emblems Game
As the pandemic continues, most university students are still unable to study or even travel abroad. As a result, the importance of collaborative online international learning (COIL) with foreign HEIs has increased. A joint Asian-European COIL project by a Japanese, Taiwanese and a German university was enhanced in 2021 to allow students to interact with international peers. The accompanying COIL research began in spring 2020 during the first two COILs and has continued since the third COIL in May 2021.
Prior to the live online COIL 2.0 session in spring 2021, students were put in teams and asked for self-introductions across universities on an asynchronous whiteboard (https://padlet.com/). Using English as a lingua franca, students were assigned two preparatory tasks: the first one was to introduce an idiom, saying or proverb describing their culture-specific communication style, and the second one was to present and illustrate a frequently used emoji or sticker not common in the other two countries. All findings were documented on shared padlets as well.
The students were given a pre- and post-COIL-survey on what they learned from their international fellows. One learning outcome showed that there are various culture-bound idioms and phrases that describe a "good" communication style. Furthermore, students were able to identify similar values related to communication styles in all three countries. The responses also indicate that students realised that the same emoji can be associated with totally different meanings in other cultures. To gather more data, additional COIL sessions with students from different nationalities across the globe, also in the framework of hybrid short intensive periods, will be organised.
How the material on emblems collected during the COIL e-meeting and the results from the pre- and post-survey can serve as a pilot for developing a card game (e.g. for Diversophy), will be outlined in this presentation.
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Eriko Katsumata is an associate professor at Aoyama Gakuin University in Tokyo, Japan. She teaches intercultural communication and multicultural education. She graduated from Claremont Graduate University & San Diego State University, with a Ph.D. in Education. Her research interests are in intercultural communication, active learning, COIL, and intercultural training.
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Renate Link is a professor at the Faculty of Business Administration and Law and the vice head of the Language Centre of Aschaffenburg University of Applied Sciences in Germany where she teaches business English and intercultural communication. She graduated from two universities in Munich & Passau University with a Ph.D. in British cultural studies, English literature and economics. She is also the founder and leader of the Institute for Intercultural Communication at her university and the co-head of the regional chapter Frankfurt-Rhine-Main-Lower Franconia of SIETAR Germany. Her current research focuses on cross-cultural COIL & gamification, the Nordic countries and, last but not least, Asia.
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Siao-cing Guo (Michelle) is currently an associate professor in the Department of Applied Foreign Languages at National Taipei University of Business, Taiwan. She obtained her Ph.D. from the joint doctoral program at Claremont Graduate University and San Diego State University in the United States. She has won the Excellent Teachers Award and Innovative Instruction Award three times at the National Taipei University of Business. She has been teaching English communication and English teaching methodology courses. Her research interest includes technology-enhanced language learning, learning motivation, and cultural communication, etc.